Monday, January 1, 2007

Inventions on Three Dimensional GUI- A TRIZ based analysis

Author: Umakant Mishra
Abstract:
The graphical user interface has become popular because of its simplicity and user friendliness. The user can do very complex operations through GUI by simple pointer movements. One of its major drawbacks is that it consumes active display area. Every icon, every window and every other GUI element occupies some amount of screen space. It is desirable to display more GUI features within the limited amount of display screen.
           
Adding another dimension to a graphical user interface can yield tremendous benefits such as improving aesthetics, data presentation, screen-space utilization and user friendliness. The user can easily locate the objects in a three-dimensional environment by using his spatial memory. Many people think that a three-dimensional GUI is the future of the current trend in the evolution of graphical user interface.

Keywords: TRIZ, Innovation, Invention, Inventive Problem Solving, Software Patents, Software inventions, Graphical User Interface, GUI design, 3D elements, 3D graphics, GUI elements, dynamic Interface, look and feel,  GUI efficiency, information presentation,


Arranging display of GUI elements- A TRIZ based analysis

Author: Umakant Mishra
Abstract:
One of the biggest drawbacks of the graphical user interface is that it consumes the active display area associated with the device. Whether the display screen is a part of a television, computer, or any other consumer device, the graphical user interface appears on the active area of the display screen. As a result the GUI masks a part of the display screen and the amount of information that can be viewed on the screen is reduced.
           
Ideally the GUI should offer all its features without blocking any part of the display screen. The features should be readily available and the user should not face any difficulty in searching them. Operating the GUI should require minimum amount of pointer movements.
           
This article analyses nine inventions from the US patent database from a TRIZ perspective. The analysis tries to draw the Ideal Final Result and illustrates how each of these inventions solves the contradictions in order to achieve specific aspects of the Ideal Final Result.

Keywords: TRIZ, Innovation, Invention, Inventive Problem Solving, Software Patents, Software inventions, Graphical User Interface, GUI design, user configurable, GUI elements, dynamic Interface, look and feel, GUI efficiency